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ScriptProcessorNode

2024年02月06日
柏拉文
越努力,越幸运

一、认识


JavaScript 计算录制的音频的音量、获取音频样本数据通常涉及到使用 AudioContext APIScriptProcessorNode 或者现代的 AudioWorkletNode。本文采用 ScriptProcessorNode 精确实时的计算音频音量。请注意,由于 ScriptProcessorNode 已经被标记为过时,并且可能会在未来被移除,因此建议使用更现代的 AudioWorkletNode。主要逻辑如下:

  1. 获取用户音频流: 通过 navigator.mediaDevices.getUserMedia({ audio: true })

  2. 创建音频上下文: 实例化一个新的 AudioContext 上下文, 用于处理和控制音频操作, 提供了一个用于音频处理和合成的工作环境。

  3. 创建音源节点(音频处理的输入源): 通过 audioContext.createMediaStreamSource(stream) 创建一个接口, 该接口可以从传入的媒体流(MediaStream)对象中抽取音频数据作为音频上下文(AudioContext)里的一个音源节点。

  4. 创建音频处理流: 通过 audioContext.createScriptProcessor(bufferSize, numberOfInputChannels, numberOfOutputChannels) 创建音频处理流, 可以通过 JavaScript 直接处理音频流

  5. 监听音频处理流的 audioprocess 事件: 可以通过监听该节点的 audioprocess 事件,来对进来的音频流进行实时的处理, 在该事件的处理函数中获取输入缓冲区的音频数据,执行一些操作,然后将结果写入输出缓冲区。操作后续所示。

  6. 计算信道中音频样本均方根(RMS): RMS 用于表示音频信号的振幅大小。获取输入缓冲区获取音频数据样本 的均方根值。将每个输入缓冲区音频数据样本的值平方, 累加这些平方值,然后对累加值取平均(除以缓冲区长度),最后得出幅度的均方根值

  7. 将均方根 RMS 转换为分贝(DB): 输入缓冲区获取音频数据样本均方根值 转换为 分贝值。公式: dB = 20 * log10(RMS)

  8. 计算分贝(DB)百分比: 计算分贝百分比 以 IOS 为例, 提供了 80db 的动态范围, 所以 minDb 设置为 -80.0

  9. 通过 this.port.postMessage 传递处理结果

二、实现


2.1 index.js

const audioCanvas = document.getElementById('audio-canvas');
audioCanvas.width = 110;
audioCanvas.height = 8;
const audioCanvasCtx = audioCanvas.getContext('2d');

const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
const audioContext = new AudioContext();
const source = audioContext.createMediaStreamSource(stream);

function getColor(volumePercent) {
if (volumePercent > 0.9 || volumePercent < 0.3) {
return '#B80000';
}
if (volumePercent > 0.6 || volumePercent < 0.4) {
return '#FAB400';
}
return '#21A564';
}

function drawVolume(volumePercent) {
audioCanvasCtx.clearRect(0, 0, audioCanvas.width, audioCanvas.height);
const xEndPos = volumePercent * audioCanvas.width;

audioCanvasCtx.lineWidth = 20;
const gradient = audioCanvasCtx.createLinearGradient(0, 0, xEndPos, 0);
const color = getColor(volumePercent);
gradient.addColorStop(0, color);
gradient.addColorStop(0.8, `${color}88`);
gradient.addColorStop(1, `${color}00`);
audioCanvasCtx.beginPath();
audioCanvasCtx.moveTo(0, 0);
audioCanvasCtx.lineTo(xEndPos, 0);
audioCanvasCtx.strokeStyle = gradient;
audioCanvasCtx.stroke();
audioCanvasCtx.closePath();
}

function getRMS(samples) {
const sum = samples.reduce((acc, curr) => acc + curr * curr, 0);
return Math.sqrt(sum / samples.length);
}

function rmsToDb(gain) {
return 20 * Math.log10(gain);
}

function getVolumePercent(dbValue) {
const minDb = -80;

if (dbValue < minDb) {
return 0;
} else if (dbValue > 1) {
return 1;
}

const volumePercent = (Math.abs(minDb) - Math.abs(dbValue)) / Math.abs(minDb);
return volumePercent;
}

async function audioRecorder() {
const scriptProcessor = audioContext.createScriptProcessor(1024, 1, 1);
source.connect(scriptProcessor);
scriptProcessor.connect(audioContext.destination);

scriptProcessor.onaudioprocess = event => {
const samples = event.inputBuffer.getChannelData(0);
const rms = getRMS(samples);
const db = rmsToDb(rms);
const volumePercent = getVolumePercent(db);
drawVolume(volumePercent);
};
}

audioRecorder();

2.2 index.html

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>音频采样</title>
</head>
<body>
<canvas id="audio-canvas"></canvas>
<script type="module" src="./index.js"></script>
</body>
</html>

三、兼容


3.1 processor.js

function isSupportAudioWorklet(audioContext) {
return (
audioContext.audioWorklet &&
typeof audioContext.audioWorklet.addModule === 'function' &&
typeof AudioWorkletNode !== 'undefined'
);
}

function isSupportCreateScriptProcessor(audioContext) {
return typeof audioContext.createScriptProcessor === 'function';
}

function to16kHz(audioData, sampleRate = 44100) {
const data = new Float32Array(audioData);
const fitCount = Math.round(data.length * (16000 / sampleRate));
const newData = new Float32Array(fitCount);
const springFactor = (data.length - 1) / (fitCount - 1);
newData[0] = data[0];
for (let i = 1; i < fitCount - 1; i++) {
const tmp = i * springFactor;
const before = Math.floor(tmp).toFixed();
const after = Math.ceil(tmp).toFixed();
const atPoint = tmp - before;
newData[i] = data[before] + (data[after] - data[before]) * atPoint;
}
newData[fitCount - 1] = data[data.length - 1];
return newData;
}

function to16BitPCM(input) {
const dataLength = input.length * (16 / 8);
const dataBuffer = new ArrayBuffer(dataLength);
const dataView = new DataView(dataBuffer);
let offset = 0;
for (let i = 0; i < input.length; i++, offset += 2) {
const s = Math.max(-1, Math.min(1, input[i]));
dataView.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7fff, true);
}
return dataView;
}

export default class Processor {
constructor(options) {
const { stream } = options;

this.options = options;
this.audioContext = new AudioContext();
this.mediaStreamSource = this.audioContext.createMediaStreamSource(stream);

this.init();
}

init() {
if (isSupportAudioWorklet(this.audioContext)) {
this.audioWorkletNodeDealAudioData();
} else {
this.scriptNodeDealAudioData();
}
}

scriptNodeDealAudioData() {
if (!isSupportCreateScriptProcessor(this.audioContext)) {
return;
}

try {
const scriptProcessor = this.audioContext.createScriptProcessor(
1024,
1,
1
);
this.mediaStreamSource.connect(scriptProcessor);
scriptProcessor.connect(this.audioContext.destination);

scriptProcessor.onaudioprocess = event => {
const samples = event.inputBuffer.getChannelData(0);
const output = to16kHz(samples);
const audioBuffer = to16BitPCM(output);

const data = {
buffer: audioBuffer
};

this.options.processRecord?.(data);
};

} catch (e) {
console.log('scriptNodeDealAudioData 错误原因:', e);
}
}

async audioWorkletNodeDealAudioData() {
if (!isSupportAudioWorklet(this.audioContext)) {
return;
}

try {
await this.audioContext.audioWorklet.addModule('http://127.0.0.1:5502/test/javascript/audioRecord/022301/processor/custom-processor.js');

const customNode = new AudioWorkletNode(
this.audioContext,
'custom-processor'
);

this.mediaStreamSource
.connect(customNode)
.connect(this.audioContext.destination);

customNode.port.onmessage = event => {
const { audioBuffer } = event.data;
const data = {
buffer: audioBuffer
};

this.options.processRecord?.(data);
};
} catch (e) {
console.log('audioWorkletNodeDealAudioData 错误原因:', e);
}
}
}

3.2 custom-processor.js

function to16kHz(audioData, sampleRate = 44100) {
const data = new Float32Array(audioData);
const fitCount = Math.round(data.length * (16000 / sampleRate));
const newData = new Float32Array(fitCount);
const springFactor = (data.length - 1) / (fitCount - 1);
newData[0] = data[0];
for (let i = 1; i < fitCount - 1; i++) {
const tmp = i * springFactor;
const before = Math.floor(tmp).toFixed();
const after = Math.ceil(tmp).toFixed();
const atPoint = tmp - before;
newData[i] = data[before] + (data[after] - data[before]) * atPoint;
}
newData[fitCount - 1] = data[data.length - 1];
return newData;
}

function to16BitPCM(input) {
const dataLength = input.length * (16 / 8);
const dataBuffer = new ArrayBuffer(dataLength);
const dataView = new DataView(dataBuffer);
let offset = 0;
for (let i = 0; i < input.length; i++, offset += 2) {
const s = Math.max(-1, Math.min(1, input[i]));
dataView.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7fff, true);
}
return dataView;
}

class CustomProcessor extends AudioWorkletProcessor {
constructor(options) {
super(options);
}

process(inputs) {
const input = inputs[0];
if (!input || input.length === 0) {
return;
}

const samples = input[0];
const output = to16kHz(samples);
const audioBuffer = to16BitPCM(output);
this.port.postMessage({ audioBuffer });

return true;
}
}

registerProcessor('custom-processor', CustomProcessor);